X-Moto

Tasklist

FS#647 - Crumbles

Attached to Project: X-Moto
Opened by Anonymous Submitter - Saturday, 30 May 2009, 18:43 GMT
Task Type Feature Request
Category Graphics
Status Unconfirmed
Assigned To No-one
Operating System All
Severity Medium
Priority Normal
Reported Version 0.5.0
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 1
Private No

Details

The pebbles/crumbles which fly from the ground as you accelerate could be the same colour/texture as the block where the player is driving on, e.g the blocks texture is ice and the pebbles/crumbles which fly could be white. It could be possible by using the texture file as the crumbpes/pebbles and cutting the age so it is a circle.
This task depends upon

Comment by tuhoojabotti (tuhoojabotti) - Monday, 15 June 2009, 15:57 GMT
At the moment the depris is loaded like any other particle source from images, but it should be generated accoridng the block we are driving on ;-) Also block friction should change the amount of the depris etc. like from friction 0 ice you won't get any depris but friction 30 dirt you get normal amount of depris, also edge fx should be noticed.

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